Infinite 3D maze structures entirely in Geometry Nodes!
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Dmytro
This generator builds a single unified mesh using only clean quads – no n-gons, no self-intersections. The maze grows procedurally and can be spatially constrained using a custom collider object.
The core algorithm is brute-force-based, meaning it's not the fastest, but it's simple, transparent, and very flexible.
The hardest part? Generating the maze as a clean quad-only mesh. Procedural topology is tricky — it took a lot of trial and error to get it right.
Perfect for:
- Game environments
- Generative design
- VFX workflows
Built with pure Geometry Nodes in Blender 4.4.3
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Blender 4.4.3 project file
Size
20.4 MB
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