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Infinite 3D maze structures entirely in Geometry Nodes!

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Infinite 3D maze structures entirely in Geometry Nodes!

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This generator builds a single unified mesh using only clean quads – no n-gons, no self-intersections. The maze grows procedurally and can be spatially constrained using a custom collider object.

The core algorithm is brute-force-based, meaning it's not the fastest, but it's simple, transparent, and very flexible.

The hardest part? Generating the maze as a clean quad-only mesh. Procedural topology is tricky — it took a lot of trial and error to get it right.

Perfect for:

- Game environments
- Generative design
- VFX workflows

Built with pure Geometry Nodes in Blender 4.4.3

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Blender 4.4.3 project file

Size
20.4 MB
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